Stats in UT.
(SAW / Atomizer)
Taking advantage of fatality flare armor penetration, this is a carbine that autofires small fatality flares. Somewhat effective against armor and at deterring infantry, it comes into its own against aircraft and powered armor.
Light Fatality Flare Gatling is (Super Shotgun / SAW)
A light mounted weapon or heavy personal weapon, the MFP is a jack-of-all-trades weapon designed to take advantage of "backstop flare" weapon technologies. The receiver, shock pulse projector, and power-handling systems are in the pod proper, and powercells and backstop chargers can be slotted. Even once assembled, the firer can decide how long to charge each shot. The result is sort of like a remote-detonated mortar, with the charger switching between phospho flare, ryokor flare, lambic flare, and the mordonian-derived fatality flare. The MFP also accepts an accelerator system, which includes its own firing software since it results in very fast shots, automatically shocked within microseconds of firing. However, even a full set of powercells only supports 5 full charges.
(charge-up energy gun / Grenade Launcher / Rocket Launcher)
A carbine that autofires force beams, providing "space control". The listed stats are for "kill"; on "stun", also has No Wounding.
(Gravity Gun / Assault Rifle)
A light autofiring gel projector; good ROF, doesn't hold a lot of ammo, max range is about 120'. Loads include:
(SMG / Military Flamethrower)
A heavy longarm with a large scope, firing small kinetic-kill missiles with terminal guidance. Can "lock and pop" to get around small amounts of cover. Good range, great accuracy and per-shot damage, ROF sucks, holds 4 shots in an internal magazine.
(Sniper Rifle / Missile Launcher)
A heavy longarm that builds up a charge, which can be released in a short laser beam. Takes a while to charge a good shot, and too heavy for a service weapon, but has great range and accuracy, and on a full charge either packs a good punch or allows a lot of little shots.
(SAW / charge-up energy gun)
A TL10^ "super" solid-state NIR laser.
A gatling carbine that fires plasma bolts at relatively high ROF. Poor range(the plasma dissipates) and mediocre accuracy, but good DPS against unarmored targets.
(Assault Rifle / Shotgun)
` Might need to be upgraded to 17d. `
(Sniper Rifle / Missile Launcher)
A "dinosaur" plasma rifle, very heavy, low ROF, short range, high damage.
(Rocket Launcher / Shotgun)
|Fatality Flare||5||900||16||32.1$||6||1||range is linear, Max = ½D|
|Assault Fatality Flare||2d+2(∞) burn ex²(10)||12||234||5.35/D||10||57(5)||5†||-3||1||1 410$||10^||`|
|Modular Flare Pod||*||12||*||27.7/4Ep||3||*(5)||13M||-8||1||`||10^||`|
|Force Carbine||2d+2 cr dkb||12||300/900||5.4/2C||10||122(3)||5†||-3||1||2 200$||10^||2|
|Squad FEL||Max 6d×4(2) burn||12||up to 28 800/86 400||18/2D||1||21 at max(5)||9†||-6||1||81 000$||10^||`|
|Plasma Repeater||5d(2) burn ex||8||75/225||5.27/2C||7||108(3)||5†||-3||2||10 900$||10^||2|
|Plasma Sniper Rifle||13d(2) burn ex||8+3||1 300/3 900||8.86/3C||1||12(3)||7†||-4||2||13 700$||10^||`|
|Plasma Boomer||7d×5(2) burn ex||8||175/525||21/2Dp||1||3(5)||10†||-7||2||53 600$||10^||1|
something melee Pistol Shotgun Super Shotgun Assault Rifle SMG SAW (encumbering) Grenade Launcher Handgrenade Mine Demo Pack Marksman Rifle (M1 Garand) Sniper Rifle Rocket Launcher (fast, few, deadly) Missile Launcher Military Flamethrower Atomizer charge-up energy gun BFG gravity gun