Event Type
1Raid
1Manhunter Pack
1Mad Animal
1Weather
1Disease
1Psychic Effects
1Trade Ship
1Politics
1Other
Raid
1Scavengers
1Kidnappers
1Siegers
1Sappers
1Alphabeavers
1"Psychic" Ship Part Crash
1Poison Ship Part Crash
Manhunter Pack
1Wargs
1Boars
1Elephants
1Rhinoceroses
1Feral (Para)Humans
1Furx
Mad Animal
1Warg
1Boar
1Elephant
1Rhinoceros
1(Para)Human
1Boomrat
1Furx
Weather
1Eclipse
1Solar Flare
1Flash Lightning Storm
1Storm Brews Up
1Cold Snap
1Heat Wave
1Toxic Fallout
1Volcanic Winter
Disease
1Cold
1Flu
1Plague
1Malaria
1Sleeping Sickness
1Blight
Psychic Effects
3"Psychic" Drone
3"Psychic" Soothe
1Squirrel Wave
1Muffalo Wave
1Boomrat Wave
Drone/Soothe Target
1Everyone
1Males
1Females
1Those With Racial +IT
1Those With Exotic Mental Traits
1Those With Supernatural Mental Traits
1Those With Cinematic Mental Traits
1Those With Cinematic Traits
1
1
Trade Ship TypeGoods
1Bulk Goods Traderwood, steel, beer, chocolate, medicine, livestock & pets
1Consumer Goods Traderbeer, chocolate, TVs, clothes, pets
1Exotic Goods Tradersculptures, TVs, telescopes, cyberware, body parts, neurotrainers, AI persona cores, gold, uranium, glitterworld medicine, wild animals
1Combat Supplierweapons, armor, artillery shells, medicine, glitterworld medicine
1Slaverslaves, weapons, cyberware, body parts, medicine, beer
Politics
1Traitor
1"Friendly Raid" (an allied faction shows up to help you)
1Passersby
1Friendly Faction Visit
1Migrant Wants To Join
1Refugee Chased
Other
1Cargo Pods
1Escape Pod
1Faulty Conduit Explosion

Neighboring Outlander Community
8Neolithic(TL0) Tribe
4Scavenger Raiding Crew
2Slaver Raiding Crew
2Pirate Raiding Crew
1Primitive(TL1-3) Town
1Colonial(TL4-6) Town
1High-Tech(TL7-9) Town
1Ultra-Tech(TL10-11) Town
Power Modifier
1Chi
1Mutant
1Psionic
1Training
1High Tech
1Ultra Tech
1Elemental(combine with reroll)
Power Role
31st
22nd
13rd
Species/Upgrade
7baseline human
1Light-Worlder human(10pt, p67)
1Ishtar human(20pt, p67)
1Siduri human(Ishtar variant, 31pt, p67)
1Alpha human(39pt, p66)
1Heavy-Worlder human(46pt, p66)
1Omega human(Alpha variant, 67pt, p66)
1Orion human(70pt, p67)
1Neo-Coon(-92pt, p90) Dubious sentience classification.
1Monkey Plus(-51pt, p90) Dubious sentience classification.
1Tek-Rat(-42pt, p74)
1Neo-Pinniped(-2pt, p92) Dubious sentience classification. Errata: Amphibious has Only To Eliminate Skill Penalties In Water(-50%).
1Spacer(5pt, p71) Rare, most have metamorphosed to Aurian in recent decades.
1Lepus(9pt, p74)
1Brownie(15pt, p68) Rare, most have metamorphosed in recent decades.
1Martian Drylander(19pt, p70)
1Void Dancer(31pt, p72)
1Triton(36pt, p71)
1Spartan(46pt, p74)
1Diana(47pt, p68)
1Tiresia(47pt, p70)
1Ganesh(51pt, p92) Dubious sentience classification.
1Athena(Diana variant, 54pt, p69)
1Selkie(57pt, p71)
1Chronos(59pt, p72)
1Februus(64pt, p73)
1Gilgamesh(65pt, p69)
1Ladon(Gilgamesh variant, 65pt, p69)
1Avatar(66pt, p69)
1Neo-Gorilla(66pt, p92) Dubious sentience classification. Add Social Stigma: Valuable Property.
1Ursamorph(21pt, p93) Dubious sentience classification. Add Social Stigma: Valuable Property.
1Pandora(66pt, p69) Rare, most have metamorphosed to Prometheus in recent decades.
1Fenris(Ranger variant, 69pt, p74)
1Ranger(69pt, p74)
1Jagrilla Hound(72pt, p89-90) Dubious sentience classification. Add Social Stigma: Valuable Property.
1Prometheus(Pandora variant, 85pt, p70)
1Aurian(82pt)
1Rockholm(89pt)
1Helot II bioroid(Helot variant, -17pt, p67) Add Social Stigma: Valuable Property.
1Helot bioroid(Helot variant, -13pt, p67) Add Social Stigma: Valuable Property.
1Spartan bioroid(Spartan variant, 11pt, p74) Add Social Stigma: Valuable Property.
1Februus bioroid(Februus variant, 19pt, p73) Add Social Stigma: Valuable Property.
1Eros bioroid(35pt, p72) Add Social Stigma: Valuable Property.
1Eros Furry(Eros variant, 40pt, p73) Add Social Stigma: Valuable Property.
1Eros Gothic(Eros variant, 48pt, p73) Add Social Stigma: Valuable Property.
1Eros Fugu(Eros variant, 52pt, p73) Add Social Stigma: Valuable Property.
1Felicia bioroid(Felicia variant, 106pt, p73) Add Social Stigma: Valuable Property.
NameDescriptionEffectExclusive Category
Nudist[Character] enjoys the feeling of freedom that comes from being nude. He/She can handle clothing, but will be happier without it.+10 mood modifier when naked (excluding armor)
Bloodlust[Character] gets a rush from hurting people, and never minds the sight of blood or death.+8 mood for witnessing a stranger's death
+13 mood for killing strangers
Psychopath[Character] has no empathy. The suffering of others doesn't bother him/her at all. He/She doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects him/her. He/She also feels no mood boost from socializing.Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats
Cannibal[Character] was taught that eating human meat is wrong and horrible. But one time, long ago, he/she tried it... and he/she liked it.+15 mood after eating meal made with human flesh
+20 mood after eating raw human flesh
Abrasive[Character] always says exactly what's on his/her mind, especially if it's bugging him/her. That tends to rub people the wrong way.-4 mood for anyone who has a social chat with this colonist. Stacks up to 3 times
Day Hawk[Character] likes to work during the day. He/She gets a mood bonus if awake during the day and mood loss if awake at night.+16 mood during day (starts: ~10:00, ends: ~18:00),
-4 mood during night (starts: ~23:00, ends: ~06:00).
Night Owl[Character] likes to work at night. He/She gets a mood bonus if awake at night and mood loss if awake during the day.-4 mood during day (starts: ~10:00, ends: ~18:00),
+16 mood during night (starts: ~23:00, ends: ~06:00).
MasochistFor [Character], there's something exciting about getting hurt. He/She doesn't know why, he/she's just wired differently.+5 mood bonus for being in a little pain
+10 mood bonus for being in medium pain
+15 mood bonus for being in severe pain
+20 mood bonus for being in shock
Green Thumb[Character] has a passion for gardening. He/She gets a mood bonus for every plant he/she sows.+1 mood from sowing a plant. Stackable up to 20 times.
Prostophile[Character] feels limited in his/her feeble human body. He/She often dreams of going bionic.+12 mood bonus for having a bionic body part
-4 mood penalty for not having a bionic body part
Cyber Desire
Prostophobe[Character] believes the human body is limited for some kind of reason. To him/her, bionic body parts are unethical.-12 mood penalty for having a bionic body part.Cyber Desire
Trigger HappyPew! Pew! Pew! [Character] is a terrible shot, but he/she doesn't care, because guns are awesome!Aiming time -50%
Hit chance -50%
Shooting skill -2
Fighting Style
Careful Shooter[Character] is a pretty good shot, but he/she needs more time to focus on his/her target.Aiming time +25%
Hit chance +50%
Shooting skill +3
Fighting Style
Brawler[Character] likes to fight up close and personal. His/Her accuracy is greatly increased in melee combat, but he/she'll be very unhappy if asked to carry a ranged weapon.Melee hit chance +75%
Melee skill +6
Shooting skill -6
-20 mood for wielding a ranged weapon
Fighting Style
Jogger[Character] always moves with a sense of urgency - so much so that others often fail to keep up.Movement speed +32%Speed
Fast Walker[Character] likes to be where he/she's going. He/She walks quicker than most people.Movement speed +16%Speed
Slowpoke[Character] is always falling behind the group whenever he/she goes anywhere.Movement speed -12%Speed
Sanguine[Character] is just naturally upbeat about his/her situation, pretty much all the time, no matter what it is.Permanent +12 mood modifierNatural Mood
Optimist[Character] is naturally optimistic about life. It's hard to get him/her down.Permanent +6 mood modifierNatural Mood
Pessimist[Character] tends to look on the bad side of life.Permanent -6 mood modifierNatural Mood
Depressive[Character] is perennially unhappy. He/She has trouble sustaining a good mood even when everything is fine.Permanent -12 mood modifierNatural Mood
Iron-Willed[Character]'s will is an iron shield. He/She keeps going through thick and thin, when others broke down long before.Mental break threshold -9Nerves
Steadfast[Character] is mentally tough and won't break down under stresses that would crack most people.Mental break threshold -5Nerves
Nervous[Character] tends to crack under pressure.Mental break threshold +8Nerves
Volatile[Character] is on a hair-trigger all the time. He/She is the first to break in any tough situation.Mental break threshold +15Nerves
Obsessed[Character] wants so badly to become better. He/She learns everything much faster than everyone, but can be quite volatile.Global learning speed (Experience gained) +80%
Mental break threshold +12
Nerves
Neurotic[Character] likes to have things squared away. He/She will work harder than most to attain this state of affairs, but his/her nerves can get the better of him/her.Work speed +15%
Mental break threshold +6
Neurotic
Very Neurotic[Character] feels constantly nervous about everything that has to get done. He/She will work extremely hard to attain this state of affairs, but his/her nerves can easily get the better of him/her.Work speed +30%
Mental break threshold +12
Neurotic
Industrious[Character] has an easy time staying on-task and focused, and gets things done much faster than the average person.Work speed +30%Industriousness
Hard Worker[Character] is a natural hard worker and will finish tasks faster than most.Work speed +15%Industriousness
Lazy[Character] is a little bit lazy.Work speed -15%Industriousness
Slothful[Character] loves idleness and hates anything productive. He/She moves slowly and rarely stays focused on a task.Work speed -30%Industriousness
Psychically Hypersensitive[Character]'s mind is like a psychic tuning fork. He/She is extremely sensitive to psychic phenomena.Psychic sensitivity +80%Psychic Sensitivity
Psychically Sensitive[Character]'s mind is unusually sensitive to psychic phenomena.Psychic sensitivity +40%Psychic Sensitivity
Psychically Dull[Character]'s mind is psychically out of tune with others. He/She isn't as affected by psychic phenomena.Psychic Sensitivity -50%Psychic Sensitivity
Psychically Deaf[Character]'s mind works on a psychic frequency different from everyone else. He/She just isn't affected by psychic phenomena.Psychic sensitivity -100%Psychic Sensitivity
Cold Lover[Character]'s body produces tremendous amounts of heat. He/She isn't bothered by temperatures which would send another into shivers, but he/she also doesn't like heat.Comfy Temp. Min/Max: -12 / -4Temperature Preference
Cold Tolerant[Character] is naturally warm and handles cool temperatures better than most.Comfy Temp. Min/Max: -8 / -2Temperature Preference
Heat Tolerant[Character] is naturally cool and handles warm temperatures better than most.Comfy Temp. Min/Max: +2 / +8Temperature Preference
Heat Lover[Character] is a human icicle and loves hot weather - but he/she doesn't handle cold very well.Comfy Temp. Min/Max: +4 / +12Temperature Preference
Chemical Fascination[Character] has an intense fascination with chemical sources of enjoyment. He/She will consume much more of them, and is more likely to go on binges.Drug Desire
Chemical Interest[Character] has an unusual interest in chemical sources of enjoyment. He/She will consume more of them, and is more likely to go on binges.Drug Desire
Teetotaler[Character] abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs.Drug Desire