Super Creation

Super Level & Pool Points

The default starting super level is 2. This determines both your overall power, and the maximum level of your best powers.

At super level 2, you have 12 pool points. For starting at other super levels, you have [8 + 2×Level] pool points up to level 6, and simply 20 pool points from level 6 on up.

At super level 2, you have 8 power points. For starting at other super levels, you have [4 × Level] power points.
Compatible Pool Categories
BalanceControlDefenseMinionOtherRanged
Strike--Comp.Comp.--Comp.Comp.
RangedComp.Comp.--Comp.Comp.
OtherComp.Comp.Comp.Comp.
MinionComp.----
Defense----
ControlComp.

Primary Power Pools

Each primary power pool costs 6 pool points. All your primary pools must be of categories equal or compatible to each other.

Most supers have one primary power pool plus a few secondary/tertiary pools, but some supers concentrate on a few primary pools, while other supers spread out over a bunch of secondary/tertiary pools.

Secondary Power Pools

You must have at least super level 2 to take secondary power pools. Each costs 3 pool points. If you have any primary pools, each secondary pool must be of a category equal or compatible to all your primary pool categories. Otherwise, all your secondary pools must be of categories equal or compatible to each other.

Taking Electric Armor(a Defense pool), Electrical Blast(a Ranged pool), and Electric Melee(a Strike pool) as secondary pools — with no primary pools — wouldn't work, since Defense and Ranged aren't equal or compatible. However, taking Electric Melee as a primary pool and Electric Armor and Electrical Blast as secondary pools would work, since both secondaries are compatible with the primary.

Tertiary Power Pools

You must have at least super level 3 to take tertiary power pools. Each costs 2 pool points. You can take any power pool as tertiary.

Powers

A first-level power costs 2 power points. Each additional power level costs an additional power point. The maximum level of a power depends on your super level, and what kind of pool the power is in:

Pool TypeMax Power Level
Primaryequal to your super level
Secondaryhalf(round down) of your super level
Tertiaryone-third(round down) of your super level
Improvement At Higher Levels

When you increase your super level, your power level maximums increase, you gain 4 more power points, and if your new super level is 6 or less, you gain 2 more pool points. You can spend those points immediately, or save them for a future level-up.

In addition to buying new pools with pool points, you can upgrade pools you already have; the point cost is simply the difference. Make sure your new pool category configuration is valid — you can't add or upgrade a pool if it would invalidate your configuration.

Respec

Sometimes, you get to "respec", changing around your powers as much as you want. You may get an item you can use up to respec, or being at ground zero when a super-energy-cannon explodes may let you respec on the spot, or you may be able to do a job for a shadowy organization in exchange for a respec serum(but do you trust them?). Any of these may be a partial respec or a full respec.

In a partial respec, eliminate all your powers, and "cash out" all your tertiary pools for the pool points they cost; you can then take tertiary pools with those pool points(possibly retaking some or all of the same pools), and then you can spend the normal power points for your super level to take powers(probably retaking some of the same powers).

In a full respec, eliminate all your powers and pools, then buy pools and powers anew, as if you were starting at your current super level.

If you've somehow gained bonus pool points or power points from sources other than your super levels, keep track of these. Bonus power points add to the power points from super level in any respec. Bonus pool points get "cashed out" from tertiary pools as normal in a partial respec, and add to the pool points from super level in a full respec.

Option: Favored Pools & Powers

At the campaign level, some pools may be "favored". Supers can still take a favored pool in the normal fashion, but they can alternately take it as a "favored primary" or "favored secondary". Pools of these special types have the usual max level for a primary or secondary pool, but are ignored when determining what power pools are of equal or compatible categories.

Also at the campaign level, some powers may be "favored". A favored power must be taken as part of a pool, but it ignores the pool's max power level, using your super level instead(as if the pool were primary). Even more campaign-altering-ly, a power may be "free for all"(not part of a pool at all), and even "unlimited"(with no power level cap whatsoever).




Powers By Category

Balance

Cold Domination
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Dark Miasma
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Empathy
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Force Fields
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Kinetics
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Poison
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Radiation Emission
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Sonic Resonance
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Storm Summoning
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Thermal Radiation
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Traps
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Trick Arrow
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Control

Devices
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Fire Control
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Earth Control
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Electricity Manipulation
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Gravity Control
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Ice Control
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Illusion Control
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Mind Control
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Plant Control
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Pure Energy Manipulation
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Defense

Dark Armor
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Electric Armor
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Fiery Armor
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Ice Armor
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Invulnerability
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Ninjitsu
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Pure Energy Aura
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Regeneration
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Stone Armor
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Super Reflexes
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Minion

Mercenaries
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Necromancy
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Ninjas
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Robotics
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Thugs
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Other

Concealment
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Fighting
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Fitness
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Flight
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Leadership
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Leaping
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Medicine
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Presence
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Speed
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Stretching
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Teleportation
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Ranged

Archery
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Dark Blast
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Electrical Blast
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Fire Blast
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Guns
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Ice Blast
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Psychic Blast
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Pure Energy Blast
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Radiation Blast
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Sonic Blast
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Thorny Assault
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Strike

Battleaxe
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Broadsword
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Claws
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Dark Melee
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Electric Melee
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Fiery Melee
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Ice Melee
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Katana
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Martial Arts
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Psionic Assault
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Pure Energy Melee
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Spines
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Stone Melee
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Super Strength
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Thorny Assault
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War Mace
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