Magical Pony Resembling horses with chibi proportions and toxic colors, magical ponies come from an alternate plane of happiness and light. Roughly 80% of all magical ponies are female; while their wild ancestors used a "harem herd" structure, modern pony culture is matriarchal. Magical ponies are oviparous; eggs hatch after exactly a year. Pony growth is unpredictable; while one might spend 26 years growing to adulthood, another might get there in six months of valiant questing. Once they reach adulthood, magical ponies don't age, remaining forever youthful in mind and body. With an infinite lifespan and no natural predators, their birth rate is very low; they pay little attention to sex, and consider it something friends might occasionally do. Each magical pony has a unique power; without training, it may manifest randomly(completely under the GM's control), and is as much a hindrance as an ability. Names: Magical ponies are given names based on their powers; usually it's fairly obvious what a pony's power does, but occasionally you get cases like Glitterlight, who discovered as an adult that her "sparkle effect" was actually and anti-undead PBAOE-over-time with massive damage. Opaque names are never used - all names are descriptive combinations of words, almost always two or more. When a pony has no detectable power, or has an incomprehensible power, they'll be given a name based on the power icon on their hip(like Boxcars, whose power made minor alterations in probability), or their appearance(like Winterblue, whose power let her communicate with and control computers), or on a personality trait if they go unnamed long enough. Alignment: Most magical ponies have alignments of CG or NG. Adult Pony(ECL 3) * +4 STR, +4 CON, -2 INT, -2 WIS, +2 CHA. * Large Magical Beast. Space/Reach 10'/5', -1 size penalty to AC, -1 size penalty to attacks, -4 size penalty on Hide checks, +4 size bonus on grapple checks, lifting and carrying limits(quadrupedal) are at ×3. * Three levels of the Magical Pony racial class; it has D12 HD, 4 SP/lev, and a BAB factor of 1/2. Each magical pony's unique power gives them two good saves and six class skills. * Move 60' ground. * Lowlight. * Their long, pointed ears give magical ponies good hearing, for a +4 racial bonus on Listen checks. * No Hands: You have no hands, and must use your mouth if you want to manipulate an object, at -4. You also make touch attacks to use your powers as if with your bite attack. Modern pony culture is multiracial, mixing magical ponies of various types with magical fuzzies, small furry sentients with four legs and four arms. Many modern inventions(like high shelves) require ponies and fuzzies to work together to use them. * From A Peaceful Realm: You come from a place where war is considered a disaster, so you don't do well in combat. While in combat or similarly threatened, you are shaken, taking a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. This stacks with other fear effects. * Natural Weapons: Kick(1D4 bash) and bite(1D4 slash). With the Warpony template, this damage improves to 1D6 each. Teen Pony(ECL 2) * +2 DEX, +2 CON, -2 INT, -4 WIS, +2 CHA. * Medium Magical Beast. Space/Reach 5'/5', lifting and carrying limits(quadrupedal) are at ×1½. * Two levels of the Magical Pony racial class; see Adult Pony for details. * Move 40' ground. * Lowlight. * Their long, pointed ears give magical ponies good hearing, for a +4 racial bonus on Listen checks. * No Hands: As for an adult pony. * From A Peaceful Realm: As for an adult pony. * Natural Weapons: Kick(1D3 bash) and bite(1D3 slash). With the Warpony template, this damage improves to 1D4 each. Baby Pony(ECL 1) * -4 STR, +4 DEX, -4 INT, -4 WIS, +2 CHA. * Small Magical Beast. Space/Reach 5'/5', +1 size bonus to AC, +1 size bonus to attacks, +4 size bonus on Hide checks, -4 size penalty on grapple checks, lifting and carrying limits(quadrupedal) are at ×1. * One level of the Magical Pony racial class; see Adult Pony for details. * Move 20' ground. * Lowlight. * Their long, pointed ears give magical ponies good hearing, for a +4 racial bonus on Listen checks. * No Hands: As for an adult pony. * From A Peaceful Realm: As for an adult pony. * Natural Weapons: Kick(1D2 bash) and bite(1D2 slash). With the Warpony template, this damage improves to 1D3 each. Magical Fuzzy Magical fuzzies resemble three-foot spheres of fur, with big black eyes and the occasional foot or hand visible. Their fur ranges from cream to brown to black, often with white spots. Magical fuzzies live closely with magical ponies; they have four arms and four legs, making them the "hands" of society, while the ponies do the heavy lifting. Magical fuzzies rarely go far under their own power, usually hitching a ride from a friendly pony. * -2 STR, -2 CON, +2 DEX, +2 INT, -2 WIS. * Small Monstrous Humanoid. Space/Reach 5'/5', +1 size bonus to AC, +1 size bonus on attacks, +4 size bonus on Hide checks, -4 size penalty on grapple checks, lifting and carrying limits are at ×3/4. * Move 20' ground. * Lowlight. * Magical fuzzies have four arms, allowing them to quad-wield(which uses the same feats and such as dual-wielding). * Their big, chibi eyes give them very good vision, for a +8 racial bonus on Spot checks and a +4 racial bonus on Search checks. However, their ears are tiny and beneath their thick fur, giving them a -4 racial penalty on Listen checks. * Their padded feet give them a +4 racial bonus on Move Silently checks. * Long experience riding magical ponies gives them a +4 racial bonus on Ride checks. * From A Peaceful Realm: You come from a place where war is considered a disaster, so you don't do well in combat. While in combat or similarly threatened, you are shaken, taking a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. This stacks with other fear effects. Flutterpony(+1 ECL) [Inherited] You have membranous wings like a dragonfly. Prereq: Magical pony race Incompatible with pegasus pony template. * +2 DEX, -2 CON. * Flight(Su): Move 30', maneuverability A/Perfect. * Glide(Ex): You can turn a fall into a glide at 45° with a top speed of 30'. Flutterdancer(+1 ECL) [Trained] Prereq: Magical pony race, flutterpony template * Flight(Su) improves to move 60'. Mentatzy(+1 ECL) [Trained] Prereq: Magical fuzzy race This template gives the same benefits as the Pony Mentat template. Pegasus Pony(+1 ECL) [Inherited] You have feathered wings. Prereq: Magical pony race Incompatible with flutterpony template. * Flight(Su): Move 60', maneuverability C/Average. * Glide(Ex): You can turn a fall into a glide at 45° with a top speed of 30'. Pegasus Racer(+1 ECL) [Trained] Prereq: Magical pony race, pegasus pony template * Flight(Su) improves to move 90'. Pony Mentat(+1 ECL) [Inherited] [Trained] Prereq: Magical pony race You have +4 INT and +4 WIS, six more racial class skills, and one of your racial class skills is always a class skill for you, even if you multiclass. Unicorn Pony(+1 ECL) [Inherited] Prereq: Magical pony race * Natural Attacks: Add a gore(1D6 impale) with reach. With the Warpony template, this damage improves to 1D8. Also, you can channel your powers through your horn, making touch attacks to use your powers as if with your gore attack. Warpony(+1 ECL) [Trained] Sure you come from a peaceful realm, but you're not proud of that fact. You were always "the bravest pony of them all", "the rough-and-tumble one", or maybe just "the butch one", and you've been starving for some action. Or maybe you've just been turned violent by the violence you've experienced. Prereq: Magical pony race * You're not holding back; pony natural attacks increase in damage with this template, as listed. * You don't have the From A Peaceful Realm disability. * You gain a racial feat slot, which can take any feat with the Combat descriptor. * You gain +1 BAB. Warzy(+1 ECL) [Trained] Prereq: Magical fuzzy race This template gives the same benefits as the Warpony template.