Twisp & Catsby RPG The Third Master Character Generation Table Each player should roll once on this table to start their characters: 1D6-1 Result 0 One character with 23 IP 1 One character with 23+3D6-3 IP 2 Two characters with 15 IP each 3 Two characters with 15+2D6-2 IP each 4 Three characters with 13+1D6-1 IP each 5 One character with 47 IP Then, each character starts with 0 in all attributes, and can spend their create-time IP on ADS that are in this system's ADS section, or the ADS section of a supplement to this system. An ADS with a positive IP value costs you IP in exchange for some benefit, while an ADS with a negative IP value gives you IP in exchange for some detriment. It's recommended that each character spend 2/3 to 3/4 of their IP on Raise Attribute and/or Reduce Attribute, since attributes are fairly important. Attributes Each character has six attributes, with nominal ranges as listed: Attribute(Nominal Range) Substance(-5 to +5) Discernment(±0 to +5) Portent(±0 to +5) Fitness(-5 to +5) Wilderness(±0 to +5) Ethics(-infinity to +5) ADS Necessary Brickshot(+1 IP) Prereq: Substance + Ethics >= ±0 Benefit: Using this ADS takes an action. If the other players agree that the target deserves being targeted with a brickshot, it inflicts [Substance + Ethics] masonry Dissonance on the target. Not On Fire(+1 IP) Benefit: Any time you are on fire, you can take an action to extinguish the fire. On Fire(+1 IP) Benefit: You may catch fire at any time. While on fire, you take one flaming Dissonance each time you get to go, but anyone who inflicts Dissonance on you suffers flaming Dissonance equal to your Wilderness. Orifice(+1 IP) Benefit: You may spend 1 LCP to get one extra orifice for the remainder of the session. …Sure you laugh now, but unpleasant things can happen when you run out of orifices. Pain Matrix(+3 IP) Benefit: Using this ADS takes an action. It targets nine unique characters. It inflicts sheepdog stuck in your mouth while falling down stairs with an anvil in your hands Dissonance equal to the negative of the sum of the targets' Ethics. But if even one target completely reflects/prevents/etc. this Dissonance, no target takes Dissonance. Ponce De Leon(-1 IP) Detriment: Any time you get lost, roll 1D6-1; on a 2, you get TRULY, PROFOUNDLY, MIND-BOGGLINGLY lost. Raise Attribute(+1 IP) Benefit: One of your attributes increases by 1, so long as this won't leave the attribute out of its nominal range. Reduce Attribute(+1 IP) Benefit: One of your attributes decreases by 1, so long as this won't leave the attribute out of its nominal range. Resistant(+3 IP) Benefit: Any time you suffer Dissonance, except for lethal Dissonance, 1D6-1 points of it is prevented. River You Can Chew(+2 IP) Benefit: The character can use this ADS to move about the gameworld at a Stately pace. Once per session you, the player or GM, can use this ADS to trade places at the table with another player or GM. Sacrifice A Chicken(+1 IP) Benefit: If one of your ADS fails to activate, and you, the player or GM, sacrifices a chicken, the ADS succeeds instead. (A rubber chicken is acceptable.) Serendipitous Ally(-1 IP) You and another character are inextricably linked by strange luck. You have a name appropriate to them, while they have a name appropriate to you; you must each take this ADS at the same time, and must have never met each other before then. You will probably like each other, however. Detriment: If the character you're linked to dies, you lose 10 DOP and this ADS. If you don't have the DOP to spare, another character may let you borrow the DOP from them. If you can't pay the DOP even by borrowing, your character dies as well. Shard Of Reality(+5 IP) Benefit: Collect the whole set and win a prize! Signature Phrase: Charm(+1 IP) You have a signature phrase, which you work into conversation frequently. Benefit: Each time you use your signature phrase during play, you gain 10 XP. Detriment: The other players and GMs may hit you, the player or GM, for use of your signature phrase. Do not take this ADS if you want to avoid getting hit. Signature Phrase: Strange(-1 IP) You have a signature phrase, which you work into conversation frequently. Detriment: At the end of a session, if(in the opinions of the other players) you have been lax in using your signature phrase, you fall into disuse; otherwise, you return from disuse. While in disuse, any time you are given XP by this system(i.e. not including trades), it's reduced by 10%. Detriment: The other players and GMs may hit you, the player or GM, for use of your signature phrase. Do not take this ADS if you want to avoid getting hit. Sleeps Well With Others(+1 IP) Benefit: You gain a +2 pink bonus to Portent. Detriment: If your Portent is below 4, each time you get to go you suffer one gold Dissonance per point your Portent is below 4. Sleepy Little Ninja(+1 IP) Benefit: While you, the player or GM, are asleep, all your characters are undetectable, and can't be targeted. Soda Weasel(+2 IP) Benefit: You can breathe and derive nutrition from soda of any sort. Sousreal(-2 IP) You have difficulty with the nature of reality. Benefit: Any time you are given XP by this system(i.e. not including trades), it's increased by 10%. Note: This is intended as handicap points for the PCs of players who do, in fact, have difficulty with the nature of reality in the Twisp & Catsby RPG The Third. If the player finally groks it for two sessions in a row, they may turn in this ADS, for which they receive 1D6-1 LCP and 1D6-1 DOP. Specious Identity: Bad Cop(+2 IP) Prereq: Ethics <= ±0 Benefit: Any time a character makes an assertion about your identity, if that assertion is incompatible with your identity as the bad cop, you can spend 1 LCP to reaffirm your identity. Roll 1D6-1 per point your Ethics is below ±0, while the character making the assertion rolls 1D6-1 per point their Discernment is above ±0; if you get more 2s than they do, the assertion is modified to reaffirm your identity as the bad cop. Specious Identity: Just A Drunk Hooligan(+2 IP) Prereq: Substance >= ±0 Benefit: Any time a character makes an assertion about your identity, if that assertion is incompatible with your identity as just a drunk hooligan, you can spend 1 LCP to reaffirm your identity. Roll 1D6-1 per point your Substance is above ±0, while the character making the assertion rolls 1D6-1 per point their Discernment is above ±0; if you get more 2s than they do, the assertion is modified to reaffirm your identity as just a drunk hooligan. Specious Identity: Weird Cop(+1 IP) Prereq: Wilderness >= ±0 Benefit: Any time a character makes an assertion about your identity, if that assertion is incompatible with your identity as the weird cop, you can spend 1 LCP to reaffirm your identity. Roll 1D6-1 per point your Wilderness is above ±0, while the character making the assertion rolls 1D6-1 per point their Discernment is above ±0; if you get more 2s than they do, the assertion is modified to reaffirm your identity as the weird cop. Spell Discretionary Extraction(+4 IP) Benefit: The character can use this ADS to move about the gameworld at a Quick pace. Spell: Maelstrom Of Omens(+1 IP) Benefit: You may use this ADS at any time. It kills you, and forces each other character in the gameworld to roll 1D6-1 for each attribute; on a result >= 3, the attribute increases by 1D6-1, otherwise it decreases by 1D6-1. Spherical Voter In A Vacuum(+2 IP) Prereq: Portent - Ethics >= ±0 Benefit: Using this ADS takes an action. Roll 1D6-1 per point your [Portent - Ethics] is greater than ±0, while the target rolls 1D6-1 per point their [Portent + Discernment] is greater than ±0; if you get more 2s than they do, they fall into pork. If they get to go while in a state of pork, they use a randomly-selected ability on a randomly-selected target, then they return from pork. Squirrel Teddy(+2 IP) Benefit: You gain a +1 or -1 pink bonus to one attribute. Once a sign and attribute have been selected, they can't be changed until next session. Status(+1 IP) Benefit: Once per session, you can place a Status effect on one target; for the remainder of the session, the target has a -1 poverty penalty to their Portent modifier. If this ADS is used on a target who also has it, both you and they permanently lose this ADS; however, it is still successfully used. Strip Blocker(+2 IP) Benefit: Any time Dissonance is inflicted upon your character, you, the player or GM, may remove one article of clothing to eliminate the Dissonance that would otherwise be inflicted. This clothing goes into the discard pile. If any player or GM touches the discard pile during a session, except to add items to it as required by the rules, all their characters die. Strip Poker(+2 IP) Benefit: Any time your character uses an ability to inflict Dissonance, you, the player or GM, may remove one article of clothing to double the Dissonance inflicted. This clothing goes into the discard pile. If any player or GM touches the discard pile during a session, except to add items to it as required by the rules, all their characters die. Style: Drunken Fighting(-1 IP) Detriment: Each time the character inflicts Dissonance, or Dissonance is inflicted on the character, you, the player or GM, must take a drink. Sue Ya(+4 IP) Prereq: Portent - Ethics >= ±0 Benefit: Using this ADS takes an action. It inflicts [Portent - Ethics] gold Dissonance on one target. You gain 10 XP if you kill a target via this ADS. Sufficient Brickshot(+1 IP) Prereq: Substance + Ethics >= ±0 Benefit: Using this ADS takes an action. It inflicts [Substance + Ethics] masonry Dissonance on the target, but only if this kills the target. Terse(-1 IP) Breviloquent! Detriment: Any time you're given XP by this system(i.e. not including trades), if you've spoken a sentence of more than one word since the last such event, this XP award is reduced by 10%. That's Not A Non Sequitur(+1 IP) Benefit: Any time another character targets you with an ADS, you may reflect it back upon them by uttering a non sequitur that is even less sequitur than whatever they said to direct it onto you. If the other players and GMs deem your non sequitur inferior, this ADS has no effect. Of course, by reflecting it back on them you're targeting them with an ADS… Tome: Recipes For Disaster(+2 IP) Benefit: Each time you inflict Dissonance, or Dissonance is inflicted on you, you can inflict one point of mental Dissonance on any character with a Substance greater than yours. Trader(+2 IP) Benefit: When you receive XP in a trade, it's increased by 10%. This ADS can be used once per session with each other character. Treachery(+1 IP per use) Prereq: Ethics <= ±0 Benefit: When you suffer Dissonance, you might be able to redirect it onto another character, if they have an ADS that deals Dissonance of the same type. Roll 1D6-1 per point your Ethics is below ±0, while your target rolls 1D6-1 per point their Ethics is above ±0; if you get more 2s than they do, the Dissonance is redirected onto them. You can use this ADS once per session per use purchased. Unity(+3 IP) Benefit: Once per session, roll 1D6-1; if you roll less than the number of attributes you have at ±0, then next time you get to go, you can go once per player or GM in the game. Unlabeled Soda(+1 IP) You have a lifetime supply of unlabeled soda, which can transform people interestingly. Benefit: If you can get someone to drink from a can of unlabeled soda, you get to declare how they transform; if the other players and GMs agree that the transformation is creative and strange, you gain 1D6-1 DOP. Benefit: You are immune to the effects of unlabeled soda. Vial Of Lime-Flavored Air(+1 IP) Benefit: As an action, you can take a sip from the vial, or offer a sip to another character; whoever sips from it is soothed, unable to inflict Dissonance but completely resistant to Dissonance for 2D6-2 turns. Violent Punnishment(+2 IP) Prereq: Wilderness - Substance >= ±0 Benefit: Using this ADS takes an action. While using this ADS, the other players and GM may hit you, the player or GM, for punning. Do not take this ADS if you want to avoid getting hit. You, the player or GM, are allowed ten tries to make another player or GM hit you via punning. If you succeed, you may inflict up to [Wilderness - Substance] mental Dissonance on one target. You can buy additional tries at 1 LCP per try. Which Famous Zeppelin Are You?(+3 IP) Benefit: The character can use this ADS to move about the gameworld at a Reasonable pace. Wield Gecko(+1 IP) Benefit: Using this ADS takes an action. It inflicts lethal Dissonance on the target equal to the number of characters you've previously killed. You And Him(+3 IP) Benefit: Using this ADS takes an action. It causes the first target to inflict their Wildness in sheepdog stuck in your mouth while falling down stairs with an anvil in your hands Dissonance on the second target. Zeno's Pseudoparadox(+2 IP) Benefit: Using this ADS takes an action. You can create an illusion that the target can't move. You can end this at any time, and can't use it while it's still active on another target. Doing Stuff Each player and GM rolls 2D6-2 for "first points". They may then trade "first points" with each other, in exchange for whatever they can get for them. Once all trading has settled down, whoever has the most "first points" goes first. Play proceeds to the left from there. When each player or GM gets to go, each character under their control may take one action. To end their turn, they must declare that they're done; however, it's possible for the player or GM to their left to annex the remainder of their turn, if they're underutilizing it. Characters may take various senseless actions without needing specific ADS to do so. In particular, they can move about the gameworld at a Hoofing It pace. If, during play, any player or GM criticizes the Twisp & Catsby RPG The Third, they must choose another player or GM to take one of their characters' character sheets into another room and do unspeakable things to it. If the character didn't have a character sheet, one should be generated for this purpose. These unspeakable acts may take no longer than 10 minutes, except by agreement of the other players and GMs. Once these unspeakable acts are complete, the character ceases to exist, and the character sheet should be disposed of, preferably without anyone else having to smell it. Combat There are a number of ADS that allow you to inflict Dissonance. That's combat. Dissonance types dealt by ADS in this system are: * masonry Dissonance * flaming Dissonance * sheepdog stuck in your mouth while falling down stairs with an anvil in your hands Dissonance * lethal Dissonance * gold Dissonance * mental Dissonance Any time negative Dissonance is inflicted, change it to zero Dissonance, and the one inflicting the Dissonance takes a -1 physics penalty to Portent for the remainder of the session. If a character takes more dissonance than the sum of the absolute values of their attributes, they die. At then end of a session, all Dissonance on surviving characters is turned into DOP. As for dead characters, sorry, they're still dead. Spending Points IP IP are spent to create a character, by buying ADS. Some ADS are worth negative IP. Between sessions, you can spend IP on ADS that are in this system's ADS section, or the ADS section of a supplement to this system. XP XP can be traded among PCs, NPCs, players, and GMs for whatever you can get for it, except the GM may veto a particular transaction. A number of ADS affect XP awards and/or transfers. LCP At any time, you can spend 1 LCP to end any one conversation. While making a check modified by an attribute, you can spend 3 LCP to increase or decrease the attribute by 1, so long as this won't leave the attribute out of its nominal range. Between sessions, you can change LCP into one-fifth as many IP, which can only be spent on ADS that are in this system's ADS section, or the ADS section of a supplement to this system. A few ADS affect LCP awards and/or transfers. DOP While making a check modified by an attribute, you can spend 5 DOP to increase or decrease the attribute by 1, so long as this won't leave the attribute within its nominal range. Between sessions, you can change DOP into one-fifth as many IP, which can only be spent on ADS that are neither in this system's ADS section, nor the ADS section of a supplement to this system. Sample Adventures Being Hit By A Trolley Regional Semifinals [` Not Yet Written `]